Tuesday, December 4, 2007

Can Tea Cause Pre Term Labor

Dream Back to second life and virtual aesthetics of Diodato

The interaction with objects and residents of a synthetic world is through one of our digital transfiguration called "avatars". This is a report of two places: the subject and its digital counterpart who experience an immersive environment. Roberto Diodato Aesthetics in the book of virtual ventures a fascinating comparison. He writes, "perhaps at this level, the environment perceptually more similar to the virtual least for the complex and immediate sense of presence is that of the dream" 1.


What they have in common the experience of virtual worlds and the dream? First, the sense of presence. Continue Diodato "[...] the dream is an environment in which we participate so immersive, against which we are not spectators but actors, an environment in which we are not observing or generating events as stories, in which we do not have the impression of duplicity of the look as if a show assistessimo " 2.


In the dream we move in an environment where interaction occurs between the avatar of the subject and created a world from memory, so belongs to the subject, but at the same time transcends it, it subsumes. The memory is not a component of the mind [...] is instead a global property of our minds " 3.


Arrival therefore the second affinity between virtual and dream: in both cases, we are immersed in an environment that is outside the control of our volition.


But there is a significant differences between the two types of experience: the dream is interaction between a subject, a representation of self and a world created from his memory. A virtual reality rather results in the relationship with a computer.


Diodato concludes his reflection indicating the need for a theory of the artificial referring back to Gilbert Simondon which calls for the interindividuel couplage between man and machine. This couplage

" begins to exist from the moment in which a code common to the two memories can be found in order that we can achieve a partial convertibility of one and the other because the synergy is possible, " 4.



1 Roberto Diodato, Aesthetics of Virtual , Mondadori, 2005, Milan, p.53

2 Ibid., p. 58

3 AM Glemberg, cf. What memory is for in Behavioral and Brain Sciences , 1997, p.20

4 G. Simondon, Du Mode d'Existence des object techniques, Aubier Montaigne, 1969, Paris, p.124

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